BibFiles

Journal Articles


@ARTICLE{BBDD+00,
  author = {Becker, Monique and Beylot, Andr\'e-Luc and Dalle, Olivier and Dhao\
u,
        Riadh and Marot, Michel and Mussi, Philippe and Rigal, Christian
        and Sutter, Vincent},
  title = {The ASIMUT Simulation Workshop},
  journal = {Networking and Information Systems Journal},
  year = {2000},
  volume = {3},
  pages = {335--348},
  number = {2}
}

@ARTICLE{WQDZ10,
  author = {Wainer, Gabriel and Liu, Qi and Dalle, Olivier and Zeigler, Bernard
        P.},
  title = {Applying Cellular Automata and DEVS Methodologies to Digital Games:
        A Survey},
  journal = {Simulation \& Gaming. Sage Publishers},
  year = {2010},
  month = {December},
  volume = {41},
  number = {6},
  pages = {796--823},
  abstract = {Cellular automata were designed by John von Neumann in the 1940s,
        as a mathematical abstraction for modeling self-replicating algorithms.
        Since then, cellular automata have been widely studied theoretically
        and evolved into multiple variants. In the 1970s, Bernard P. Zeigler
        proposed a formalism rooted on systems theory principles, named DEVS
        (discrete-event systems specifications), which paved the way for
        component-based modeling and simulation and related methodologies.
        The purpose of this article is to survey how cellular automata and
        its variant, called cell-DEVS, may be used to implement computer
        simulations that can be used as digital serious games. The authors
        illustrate that implementation through some of the practical applicatio\
ns
        of such cellular automata. They show various serious game applications
        using real case studies: first, a simple bouncing ball and pinball
        game, a particle collision model, another on gossip propagation,
        and an application on human behavior at a metro station. Then, they
        show an application to social simulation using a voters game, a theoret\
ical
        application (a model called Daisy World, which is derived from Gaia
        theory), and applications to physical phenomena such as a sandpile
        formation model or, finally, a three-dimensional model of a “virtu\
al
        clay” that changes its shape when it is subject to pressure effect\
s.
        },
  doi = {doi:10.1177/1046878110378708},
  url = {http://sag.sagepub.com/content/early/2010/08/12/1046878110378708.abstr\
act}
}

@ARTICLE{
   iet:/content/journals/10.1049/iet-net.2014.0105,
   author = {Dami\'an Vicino and Chung-Horn Lung and Gabriel Wainer and Olivier\
 Dalle},
   ISSN = {2047-4954},
   language = {English},
   abstract = {Technologies in software-defined networks (SDNs) introduce progr\
ammatic ways to reorganise the network logical topology. A possible practical u\
sage of SDNs is reactive routing, where the logical topology is continuously ev\
olving based on traffic statistics and policies. Usually, the SDNs controllers \
are considered transparent to the higher layers. It is expected that changes in\
 logical topology may not affect applications. The goal is to study the impact \
of logical topology changes on BitTorrent, a popular peer-to-peer protocol in p\
ractice. This study focuses on BitTorrent, and the experimental results show th\
at BitTorrent may produce the opposite effect to the one expected. The authors \
have run 32 BitTorrent clients in an emulated SDN ring topology and changed the\
 virtual topology periodically by removing one link at the time from the ring. \
The experiments produced lower propagation when logical topology changed period\
ically than when it was static for BitTorrent traffic. For comparison, the same\
 experiments were recreated using HTTP. For HTTP, slower propagation is obtaine\
d when logical topology changed than when it was static. Finally, the results a\
re discussed and it has been concluded that high layer protocols need to be car\
efully studied, and in some cases adapted, before being deployed in SDNs.},
   title = {Investigation on software-defined networks' reactive routing agains\
t BitTorrent},
   journal = {IET Networks},
   issue = {5},
   volume = {4},
   year = {2015},
   month = {September},
   pages = {pp. 249-254},
   publisher ={Institution of Engineering and Technology},
   copyright = {(C) The Institution of Engineering and Technology},
   url = {http://digital-library.theiet.org/content/journals/10.1049/iet-net.20\
14.0105}
}


 

Research

Teaching

edit SideBar

Blix theme adapted by David Gilbert, powered by PmWiki